Gloves proposed/Built by researchers:
A data-glove with vibro-tactile stimulation for virtual social interaction and rehabilitation
- Serve as a data gloves that measures the angles of the fingers' bending with vibration feed back
- Goniometric sensor
- No a libration needed for different finger length.
- built using chip components like plastic, steel cable, permanent magnet and hall effect sensor.
- translate the bending motion of dinger to a sliding motion of permanent magnet w.r.t Hall Effect sensor
- vibro-tactile Actuator
- Vibration alarm unit in handphone is used for lower cost
- Frequency adjustable to create stimulation to four different tactile unit in human skin
Wearable device that vibrates fingertip could improve one's sense of touch
- Done by Minoru Shinohara from Georgia Tech(http://www.ap.gatech.edu/Shino/index.php)
- a glove with vibrator at fingertip was built
- High frequency vibration at fingertip can improve tactile sensitivity (http://gtresearchnews.gatech.edu/sensory-glove/)
Available commercial applications
peregrine Game Glove
- It's more like a wearable programmable keyboard, able to trigger different key strokes based on the position of the touch
- Used in gaming for more convenient controlling
Essential Reality P5 Gaming gloves
- Able to sense 3D motions of fingers
Vests
US Patent (US 7,967,679 B2)--Tactile Wearable Gaming Device
- Separate recording and playback unit
- Recording unit to be used when creating the Tactile library
- Playback unit to be worn by client when playing video games
- Gaming vest using arrays of pneumatic bladders
- claimed being able to provide feelings of:
- Impact-by inflate part of the arrays of badders
- Right/Left turn- by inflating the right/left of the vest
- Acceleration/deceleration-by inflating the back/front(I don't think this is possible, the counter force would come in, when you inflate the back, the front would be compressed due to counter force)
- 3RD Space Gaming Vest(us$139)
- Real world application to the patents above. Actually same bunch of people
- Able to simulate impact of
- knife
- piston
- machine gun
- bomb explosion
- In action games (bio-shock, call of duty, etc)
06/12/11
Haptic technology
Early applications:
- On planes, to feedback on the pilots once the plane is steered beyond the critical angle, which is dangerous.
- On teleoperators, used to remove radioactive wastes and other dangerous operations.
Gaming application:
product by "Novint"
- Falcon
- a hand grip with force feed-backed by three controlling arms
- arms driven by motors with refresh rate of 1 KHz
- able to keep track of the position up to sub-millimeter resolution
- http://www.novint.com/index.php/novintfalcon
- Xio (coming soon)
- arm motion detector with force feedback
- http://www.novint.com/index.php/novintxio
- Wii
- Rumble pak
- DualShock
- All vibration based
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