Tuesday, 6 December 2011

Haptic Background research

7/12/11
Gloves proposed/Built by researchers:

A data-glove with vibro-tactile stimulation for virtual social interaction and rehabilitation
  • Serve as a data gloves that measures the angles of the fingers' bending with vibration feed back
  • Goniometric sensor
    • No a libration needed for different finger length.
    • built using chip components like plastic, steel cable, permanent magnet and hall effect sensor.
    • translate the bending motion of dinger to a sliding motion of permanent magnet w.r.t Hall Effect sensor
  • vibro-tactile Actuator
    • Vibration alarm unit in handphone is used for lower cost
    • Frequency adjustable to create stimulation to four different tactile unit in human skin
Wearable device that vibrates fingertip could improve one's sense of touch
  • Done by Minoru Shinohara from Georgia Tech(http://www.ap.gatech.edu/Shino/index.php)
  • a glove with vibrator at fingertip was built
  • High frequency vibration at fingertip can improve tactile sensitivity (http://gtresearchnews.gatech.edu/sensory-glove/)

Available commercial applications
peregrine Game Glove

  • It's more like a wearable programmable keyboard, able to trigger different key strokes based on the position of the touch
  • Used in gaming for more convenient controlling



Essential Reality P5 Gaming gloves

  • Able to sense 3D motions of fingers 


Vests
US Patent (US 7,967,679 B2)--Tactile Wearable Gaming Device

  • Separate recording and playback unit
    • Recording unit to be used when creating the Tactile library
    • Playback unit to be worn by client when playing video games
  • Gaming vest using arrays of pneumatic bladders
    • claimed being able to provide feelings of:
      • Impact-by inflate part of the arrays of badders
      • Right/Left turn- by inflating the right/left of the vest
      • Acceleration/deceleration-by inflating the back/front(I don't think this is possible, the counter force would come in, when you inflate the back, the front would be compressed due to counter force) 
Product by TNGames(tngames.com)

  • 3RD Space Gaming Vest(us$139)
    • Real world application to the patents above. Actually same bunch of people
    • Able to simulate impact of
      • knife
      • piston
      • machine gun
      • bomb explosion 
    • In action games (bio-shock, call of duty, etc)



    06/12/11
    Haptic technology
    Early applications:

    • On planes, to feedback on the pilots once the plane is steered beyond the critical angle, which is dangerous.
    • On teleoperators, used to remove radioactive wastes and other dangerous operations.

    Gaming application:
    product by "Novint"

    Other gaming pad/joysticks using haptic technology

    • Wii
    • Rumble pak
    • DualShock
      • All vibration based

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